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- C R E A T U R E S -

G O B L I N S

 

Deranged, greedy, and cruel these green skinned humanoids are roughly three to four feet in height, about seventy pounds, much like kobolds they provide very little danger when alone or in small groups. Their strength being that their camps hold easily a hundred if not more and are known to put a troll on their throne to worship the monsters far stronger than they are. They can often be found roaming the forest looking for prey and hapless adventurers.

(Level 1 monster single to 4, level 2 monster scouting party 5-10, level 3 militant force 11-25. Level 8 Goblin camp. 100 goblins, 1 troll)

D R Y A D

 

These leafy ladies tend to mind their own business and do not seek to harm other beings unless they are threatening the forest around their tree. Typically they are elusive and quick to hide melding in with trees to avoid detection. Should one anger the elusive fae be ready for an onslaught of nature spells:

(Level 3  monster solo. Level scales as dryads often improve as druid levels are gained scaling all the way to level 23)

G H O U L S

 

Fueled by insatiable need to devour anything they can kill. These carnivore undead are slight of frame and often hunched over and able to move on all fours despite their humanoid shape. Disfigured, disgusting, and pale of flesh. They are often little more than decaying white skin and bones. While individually they are not too threatening, their dwellings always promise to have more than one and ranked in with more powerful creatures. Ghouls are often used as lesser minions to wights, vampires, and liches. These disgusting creatures are often found in the ruins scattered through out Xenthe. Be it the capital city or temples, or even small villages where they once lived when they were alive.

(Level 1 monster solo -2 level 3 6-8 level 7 10 ghouls, 1 wight warrior.)

K O B O L D

 

These little bastards typically stick to the small cave systems setting up traps for hapless adventurers to prevent them from gaining access to their hidden hoard. These reptilian humanoids stand from two to four feet in height weighing at maximum sixty pounds. They aren not generally skilled, tough, or difficult to confront in small groups. The larger groups in their home caves how ever can be far more dangerous. (level 1 monster in groups of 2-5, level 2 6-12, level 4 their home cave.)

O G R E S

 

These over sized humanoids make up some of the fiercest of creatures that roam through the forest. Often found using trees they had ripped out of the ground for weapons, some times one might come across an armored and well trained ogre. For their lack of intelligence, wisdom, and charisma. There is something they do extremely well. That is fight, with the inhuman strength they are born with, and legendary short tempers merely being seen is often enough to send them flying into a deadly rage. (Levels 3 untrained, levels scale on their training from 4-25.)

S K E L E T O N S

 

Animated bones, not more need be said. These bones are often human in shape but can be any sort of monster with a skeletal structure. Often seen using rusted weapons they once used in life

(Level 1 monster solo, level 5 ogre skeleton, level 10 dragon skeleton)

W E R E W O L V E S

 

Everyone knows what these are, these cursed humans travel alone, their  wild nature and wolf like instincts makes them believe they are all the alpha and thus often kill each other to prove their point. You will find no honorable fight against these creatures allergic to silver.

(Level 2 monster solo, level increases with training in class often warrior types)

D E M O N  H U N T E R S / V A M P I R E  H U N T E R S   ETC..

 

 

Typically sent by holy orders of one religious faction or another. These hunters are typically humans trained to hunt and destroy those which they are labeled to hunt. Traveling either alone or in groups. their strength depends on their training and their numbers. Typically arrogant or skilled hunters travel alone or with a partner, where more inexperienced hunters often travel in groups ranging from three to a dozen people.

(Average level per hunter solo 15, average hunter level of party 7)

 

T H E  D A E S H A R

 

 

Originating from a hellish plane called the Nexus, The Daeshar are demonic beasts that can range in a frightening array of shapes and sizes. Some appear as halfbeastial men and women. Some look completely human with only their eyes to betray their demonic state. No matter their appearance, the Daeshar as a race are extremely ruthless, cunning and powerful. Able to possess living creatures with their own brand of viral poison named the DECAY. Thier blades are always tainted with such a poison, so beware of being struck. It opens a direct link with their posession technique called 'the Calling' which in basic terms, enslaves the wounded to their twisted, sordid whims.

(Single cultists ~ level 8 ranging to 25 as highest ranking officers).

 

 

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